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Gnoll, Gnoll Bruiser

Gnoll Bruiser CR 3

Source Monster Codex pg. 95
XP 800
Gnoll fighter 1/rogue 1
CE Medium humanoid (gnoll)
Init +2; Senses darkvision 60 ft.; Perception +5

Defense

AC 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural)
hp 27 (4 HD; 3d8+1d10+9)
Fort +7, Ref +4, Will +1

Offense

Speed 30 ft.
Melee greatclub +6 (1d10+6)
Ranged javelin +4 (1d6+4)
Special Attacks sneak attack +1d6

Tactics

During Combat A bruiser flanks with its packmates whenever possible, and takes time to reposition if separated from allies.

Statistics

Str 19, Dex 14, Con 15, Int 6, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 19
Feats Dodge, Mobility, Power Attack
Skills Acrobatics +9, Perception +5, Survival +8
Languages Gnoll
SQ trapfinding +1
Combat Gear potions of cure light wounds (2), alchemist’s fire (2), tanglefoot bags (2); Other Gear greatclub, javelins (5), daredevil bootsUE

Ecology

Environment warm plains or desert

Description

These massive gnolls pound enemies into submission.

Creatures in "Gnoll" Category

NameCR
Chosen of Lamashtu12
Eye of Lamashtu5
Flind3
Gnoll1
Gnoll Bouda13
Gnoll Bruiser3
Gnoll Lieutenant6
Gnoll Packlord9
Gnoll Rageborn3
Gnoll Ravager11
Gnoll Sergeant4
Gnoll Warden10
Unchosen4